Files
FallBotsB3/Assets/_Content/Scripts/Rocket.cs

81 lines
1.8 KiB
C#

using UnityEngine;
using UnityEngine.WSA;
public class Rocket : MonoBehaviour
{
[System.Serializable]
public class References
{
public Rigidbody Rigidbody;
public ParticleSystem Fire;
public GameObject Explosion;
}
[System.Serializable]
public class Settings
{
public bool LaunchOnEnable = false;
public float Speed = 20;
public float Duration = 5;
}
[System.Serializable]
public class State
{
public bool Launched = false;
public bool Disabled = false;
public float FlightTime = 0;
}
[SerializeField] private References _references;
[SerializeField] private Settings _settings;
[SerializeField, ReadOnly] private State _state;
void OnEnable()
{
if (_settings.LaunchOnEnable)
{
Launch();
}
}
void Update()
{
if (_state.Launched && _state.FlightTime < _settings.Duration)
{
Vector3 force = transform.up * _settings.Speed * Time.deltaTime * 100;
_references.Rigidbody.AddForce(force);
_state.FlightTime += Time.deltaTime;
}
else if (!_state.Disabled)
{
_state.Disabled = true;
_references.Fire.Stop();
}
}
void OnCollisionEnter(Collision col)
{
if (_state.Launched && _state.FlightTime > .5f)
{
GameObject explosion = Instantiate(_references.Explosion);
explosion.transform.position = transform.position;
Destroy(gameObject);
}
}
[ContextMenu("Launch")]
public void Launch()
{
_state.Launched = true;
_state.Disabled = false;
_state.FlightTime = 0;
_references.Fire.Play();
}
}