41 lines
828 B
C#
41 lines
828 B
C#
using UnityEngine;
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public class RocketExplosion : MonoBehaviour
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{
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[System.Serializable]
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public class References
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{
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public SphereCollider Collider;
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public ParticleSystem Explosion;
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}
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[System.Serializable]
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public class Settings
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{
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public float Radius = 5;
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}
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[SerializeField] private References _references;
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[SerializeField] private Settings _settings;
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private float radius;
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private float time;
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void Awake()
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{
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radius = 1;
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_references.Explosion.Play();
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}
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void Update()
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{
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radius += Time.deltaTime * 15;
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_references.Collider.radius = radius <= _settings.Radius ? radius : 0;
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// Destroy after 5 seconds
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time += Time.deltaTime;
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if (time > 5)
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Destroy(gameObject);
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}
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}
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