Files
FallBotsB3/Assets/_Content/Scripts/Editor/ReadOnlyDrawer.cs
Alexandre Coirier 16364e459c wip: Player
2026-05-27 02:10:15 +02:00

24 lines
604 B
C#

#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
bool previous = GUI.enabled;
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = previous;
}
}
#endif