Unity Project
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36
Assets/_Content/Scripts/RocketExplosion.cs
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36
Assets/_Content/Scripts/RocketExplosion.cs
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using UnityEngine;
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public class RocketExplosion : MonoBehaviour
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{
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[System.Serializable]
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public class References
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{
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public SphereCollider Collider;
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public ParticleSystem Explosion;
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}
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[System.Serializable]
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public class Settings
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{
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public float Radius = 5;
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}
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[SerializeField] private References _references;
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[SerializeField] private Settings _settings;
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void Awake()
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{
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_references.Collider.radius = 1;
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_references.Explosion.Play();
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}
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void Update()
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{
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_references.Collider.radius += Time.deltaTime * 15;
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if (_references.Collider.radius > _settings.Radius)
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{
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Destroy(gameObject);
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}
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}
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}
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