37 lines
731 B
C#
37 lines
731 B
C#
using UnityEngine;
|
|
|
|
public class RocketExplosion : MonoBehaviour
|
|
{
|
|
[System.Serializable]
|
|
public class References
|
|
{
|
|
public SphereCollider Collider;
|
|
public ParticleSystem Explosion;
|
|
}
|
|
|
|
[System.Serializable]
|
|
public class Settings
|
|
{
|
|
public float Radius = 5;
|
|
}
|
|
|
|
[SerializeField] private References _references;
|
|
[SerializeField] private Settings _settings;
|
|
|
|
void Awake()
|
|
{
|
|
_references.Collider.radius = 1;
|
|
_references.Explosion.Play();
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
_references.Collider.radius += Time.deltaTime * 15;
|
|
|
|
if (_references.Collider.radius > _settings.Radius)
|
|
{
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
}
|