19 lines
483 B
C#
19 lines
483 B
C#
using UnityEngine;
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using UnityEngine.Events;
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public class Springboard : MonoBehaviour
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{
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[SerializeField] private float _force = 20;
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[SerializeField] private UnityEvent _onJump;
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void OnTriggerEnter(Collider col)
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{
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if (Player.Instance && col.gameObject == Player.Instance.gameObject)
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{
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Debug.Log("Player triggered springboard");
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Player.Instance.AddForce(transform.up * _force);
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_onJump?.Invoke();
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}
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}
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}
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