Checkpoint
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@@ -1,16 +1,35 @@
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using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
public class Checkpoint : MonoBehaviour
|
public class Checkpoint : MonoBehaviour
|
||||||
{
|
{
|
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// Start is called once before the first execution of Update after the MonoBehaviour is created
|
public static Checkpoint Active { get; private set; }
|
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void Start()
|
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{
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||||||
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|
[SerializeField] private bool _isDefault;
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|
[SerializeField] private UnityEvent _onActivated;
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|
[SerializeField] private UnityEvent _onDisable;
|
||||||
|
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||||||
|
public void Activate()
|
||||||
|
{
|
||||||
|
if (Active)
|
||||||
|
Active.Disable();
|
||||||
|
|
||||||
|
Active = this;
|
||||||
|
_onActivated?.Invoke();
|
||||||
}
|
}
|
||||||
|
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||||||
// Update is called once per frame
|
public void Disable()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
|
if (Active == this)
|
||||||
|
{
|
||||||
|
Active = null;
|
||||||
|
_onDisable?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (_isDefault)
|
||||||
|
Activate();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using System;
|
using System;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Player controller.
|
/// Player controller.
|
||||||
@@ -95,8 +96,8 @@ public class Player : MonoBehaviour
|
|||||||
[Tooltip("Current health points")]
|
[Tooltip("Current health points")]
|
||||||
public int CurrentHealth;
|
public int CurrentHealth;
|
||||||
|
|
||||||
[Tooltip("Checkpoint for respawn")]
|
[Tooltip("Event on definitive die")]
|
||||||
public Checkpoint Checkpoint;
|
public UnityEvent OnDie;
|
||||||
}
|
}
|
||||||
|
|
||||||
[SerializeField] private Settings _settings;
|
[SerializeField] private Settings _settings;
|
||||||
@@ -203,6 +204,8 @@ public class Player : MonoBehaviour
|
|||||||
_groundCheckRayOffset = cc.center + Vector3.up * (-cc.height * .5f - cc.skinWidth + _settings.GroundTolerance);
|
_groundCheckRayOffset = cc.center + Vector3.up * (-cc.height * .5f - cc.skinWidth + _settings.GroundTolerance);
|
||||||
_groundCheckSphereOffset = cc.center + Vector3.up * (-cc.height * .5f + cc.radius - cc.skinWidth - _settings.GroundTolerance);
|
_groundCheckSphereOffset = cc.center + Vector3.up * (-cc.height * .5f + cc.radius - cc.skinWidth - _settings.GroundTolerance);
|
||||||
_groundCheckRadius = cc.radius;
|
_groundCheckRadius = cc.radius;
|
||||||
|
|
||||||
|
_health.CurrentHealth = _health.MaxHealth;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnEnable()
|
void OnEnable()
|
||||||
@@ -297,16 +300,7 @@ public class Player : MonoBehaviour
|
|||||||
_state.CurrentState = PlayerState.Stunned;
|
_state.CurrentState = PlayerState.Stunned;
|
||||||
|
|
||||||
if (duration > 0)
|
if (duration > 0)
|
||||||
Invoke(nameof(RecoverFromStun), duration);
|
Invoke(nameof(Recover), duration);
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Recover from stun.
|
|
||||||
/// </summary>
|
|
||||||
public void RecoverFromStun()
|
|
||||||
{
|
|
||||||
if (_state.CurrentState == PlayerState.Stunned)
|
|
||||||
_state.CurrentState = PlayerState.Idle;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -319,6 +313,43 @@ public class Player : MonoBehaviour
|
|||||||
_state.Velocity = _impulseForce = _persistentForce = _platformVelocity = Vector3.zero;
|
_state.Velocity = _impulseForce = _persistentForce = _platformVelocity = Vector3.zero;
|
||||||
_state.Ground = null;
|
_state.Ground = null;
|
||||||
_state.CurrentState = PlayerState.Eliminated;
|
_state.CurrentState = PlayerState.Eliminated;
|
||||||
|
|
||||||
|
Invoke(nameof(GoToCheckpoint), 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Recover from stun.
|
||||||
|
/// </summary>
|
||||||
|
public void GoToCheckpoint()
|
||||||
|
{
|
||||||
|
if (Checkpoint.Active && _health.CurrentHealth > 0)
|
||||||
|
{
|
||||||
|
_health.CurrentHealth--;
|
||||||
|
|
||||||
|
transform.position = Checkpoint.Active.transform.position;
|
||||||
|
|
||||||
|
Debug.Log("Go to last checkpoint");
|
||||||
|
|
||||||
|
Recover();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Player is dead");
|
||||||
|
|
||||||
|
_health.OnDie.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Recover from stun.
|
||||||
|
/// </summary>
|
||||||
|
public void Recover()
|
||||||
|
{
|
||||||
|
if (_state.CurrentState == PlayerState.Stunned ||
|
||||||
|
_state.CurrentState == PlayerState.Eliminated)
|
||||||
|
_state.CurrentState = PlayerState.Idle;
|
||||||
|
|
||||||
|
_references.Controller.enabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
24
Assets/Content/Scripts/PlayerEvent.cs
Normal file
24
Assets/Content/Scripts/PlayerEvent.cs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class PlayerEvent : MonoBehaviour
|
||||||
|
{
|
||||||
|
public UnityEvent OnPlayerEnter;
|
||||||
|
public UnityEvent OnPlayerExit;
|
||||||
|
|
||||||
|
void OnTriggerEnter(Collider col)
|
||||||
|
{
|
||||||
|
if (Player.Instance && col.gameObject == Player.Instance.gameObject)
|
||||||
|
{
|
||||||
|
OnPlayerEnter?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerExit(Collider col)
|
||||||
|
{
|
||||||
|
if (Player.Instance && col.gameObject == Player.Instance.gameObject)
|
||||||
|
{
|
||||||
|
OnPlayerExit?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Content/Scripts/PlayerEvent.cs.meta
Normal file
2
Assets/Content/Scripts/PlayerEvent.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6e20e5bd115065c42b0cd4c112c16203
|
||||||
Reference in New Issue
Block a user