Files
FallBots/Assets/Content/Scripts/Checkpoint.cs
2026-03-19 21:34:27 +01:00

36 lines
674 B
C#

using UnityEngine;
using UnityEngine.Events;
public class Checkpoint : MonoBehaviour
{
public static Checkpoint Active { get; private set; }
[SerializeField] private bool _isDefault;
[SerializeField] private UnityEvent _onActivated;
[SerializeField] private UnityEvent _onDisable;
public void Activate()
{
if (Active)
Active.Disable();
Active = this;
_onActivated?.Invoke();
}
public void Disable()
{
if (Active == this)
{
Active = null;
_onDisable?.Invoke();
}
}
void Awake()
{
if (_isDefault)
Activate();
}
}