53 lines
934 B
C#
53 lines
934 B
C#
using System.ComponentModel;
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using UnityEngine;
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public class PlayerMover : MonoBehaviour
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{
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[System.Serializable]
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private class Settings
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{
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public float Speed = 5;
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}
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[System.Serializable]
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private struct References
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{
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public CharacterController Controller;
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}
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[System.Serializable]
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public class StateContainer
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{
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public bool IsJumping = false;
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}
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#region FIELDS
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const float MS_TO_KMH = 1 / 3.6f;
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[SerializeField] private Settings _settings;
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[SerializeField] private References _references;
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[SerializeField] private StateContainer _state;
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public StateContainer State => _state;
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#endregion
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#region UNITY LIFECYCLES
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void Update()
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{
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float t = Time.deltaTime;
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Move(t);
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}
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private void Move(float t)
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{
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transform.position += Vector3.forward * t * MS_TO_KMH * _settings.Speed;
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}
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#endregion
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} |