Files
Arena/Assets/_Content/Scripts/PlayerMover.cs
2026-09-30 18:39:14 +02:00

53 lines
934 B
C#

using System.ComponentModel;
using UnityEngine;
public class PlayerMover : MonoBehaviour
{
[System.Serializable]
private class Settings
{
public float Speed = 5;
}
[System.Serializable]
private struct References
{
public CharacterController Controller;
}
[System.Serializable]
public class StateContainer
{
public bool IsJumping = false;
}
#region FIELDS
const float MS_TO_KMH = 1 / 3.6f;
[SerializeField] private Settings _settings;
[SerializeField] private References _references;
[SerializeField] private StateContainer _state;
public StateContainer State => _state;
#endregion
#region UNITY LIFECYCLES
void Update()
{
float t = Time.deltaTime;
Move(t);
}
private void Move(float t)
{
transform.position += Vector3.forward * t * MS_TO_KMH * _settings.Speed;
}
#endregion
}