wip: PlayerMover
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124
Assets/_Content/Prefabs/Player.prefab
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124
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Assets/_Content/Prefabs/Player.prefab.meta
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7
Assets/_Content/Prefabs/Player.prefab.meta
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Binary file not shown.
13
Assets/_Content/Scripts/CameraFollower.cs
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13
Assets/_Content/Scripts/CameraFollower.cs
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using UnityEngine;
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[ExecuteAlways]
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public class CameraFollower : MonoBehaviour
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{
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public GameObject Player;
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void Update()
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{
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if (Player)
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transform.position = Player.transform.position;
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}
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}
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2
Assets/_Content/Scripts/CameraFollower.cs.meta
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2
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53
Assets/_Content/Scripts/PlayerMover.cs
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53
Assets/_Content/Scripts/PlayerMover.cs
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using System.ComponentModel;
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using UnityEngine;
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public class PlayerMover : MonoBehaviour
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{
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[System.Serializable]
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private class Settings
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{
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public float Speed = 5;
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}
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[System.Serializable]
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private struct References
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{
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public CharacterController Controller;
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}
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[System.Serializable]
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public class StateContainer
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{
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public bool IsJumping = false;
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}
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#region FIELDS
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const float MS_TO_KMH = 1 / 3.6f;
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[SerializeField] private Settings _settings;
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[SerializeField] private References _references;
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[SerializeField] private StateContainer _state;
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public StateContainer State => _state;
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#endregion
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#region UNITY LIFECYCLES
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void Update()
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{
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float t = Time.deltaTime;
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Move(t);
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}
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private void Move(float t)
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{
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transform.position += Vector3.forward * t * MS_TO_KMH * _settings.Speed;
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}
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#endregion
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}
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2
Assets/_Content/Scripts/PlayerMover.cs.meta
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2
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