feat: Rain mapping
This commit is contained in:
28
Assets/Starter Assets/Runtime/Mobile/Scripts/VirtualInput.cs
Normal file
28
Assets/Starter Assets/Runtime/Mobile/Scripts/VirtualInput.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using StarterAssets;
|
||||
using UnityEngine;
|
||||
|
||||
public class VirtualInput : MonoBehaviour
|
||||
{
|
||||
[Header("Output")]
|
||||
public StarterAssetsInputs StarterAssetsInputs;
|
||||
|
||||
public void VirtualMoveInput(Vector2 virtualMoveDirection)
|
||||
{
|
||||
StarterAssetsInputs.MoveInput(virtualMoveDirection);
|
||||
}
|
||||
|
||||
public void VirtualLookInput(Vector2 virtualLookDirection)
|
||||
{
|
||||
StarterAssetsInputs.LookInput(virtualLookDirection);
|
||||
}
|
||||
|
||||
public void VirtualJumpInput(bool virtualJumpState)
|
||||
{
|
||||
StarterAssetsInputs.JumpInput(virtualJumpState);
|
||||
}
|
||||
|
||||
public void VirtualSprintInput(bool virtualSprintState)
|
||||
{
|
||||
StarterAssetsInputs.SprintInput(virtualSprintState);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user