fix: DoubleJump rotation

This commit is contained in:
2026-06-09 14:03:54 +02:00
parent 8698d55b9f
commit ff2ab17a50

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@@ -633,7 +633,7 @@ public class Player : MonoBehaviour
// Rotate COG // Rotate COG
float angle = Mathf.Lerp(0, 5, _state.Running); float angle = Mathf.Lerp(0, 5, _state.Running);
if (_doubleJump) if (_doubleJump)
angle = Mathf.Clamp01(_doubleJumpTime * 3) * 360; angle = Mathf.Sqrt(Mathf.Clamp01(_doubleJumpTime * 3)) * 360;
_references.COG.transform.localRotation = Quaternion.Euler(angle, 0, 0); _references.COG.transform.localRotation = Quaternion.Euler(angle, 0, 0);
} }