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outMin) / (inMax - inMin); +} + +// CornerPart : fraction of the mesh extent occupied by corners [0, 0.5] +// Must match edge loop placement. e.g. 0.1 = loops at ±0.4 +// CornerScale : multiplier on the natural corner size. +// 1.0 = perfect proportion preservation at any scale +// 2.0 = corners twice as large, center shrinks +float NineSliceAxis(float p, float scale, float cornerPart, float cornerScale, float center) +{ + float pc = p - center; + + // Target corner size in object space + // = natural world size (cornerPart * 1 at scale=1) * CornerScale / current scale + float b = clamp(cornerPart * cornerScale / max(abs(scale), 0.0001), 0.0, 0.499); + float cp = clamp(cornerPart, 0.0, 0.499); + + float result; + if (pc < -0.5 + cp) + result = _BS_Remap(pc, -0.5, -0.5 + cp, -0.5, -0.5 + b); + else if (pc > 0.5 - cp) + result = _BS_Remap(pc, 0.5 - cp, 0.5, 0.5 - b, 0.5); + else + result = _BS_Remap(pc, -0.5 + cp, 0.5 - cp, -0.5 + b, 0.5 - b); + + return result + center; +} + +void 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b/Assets/_Content/Scripts/PlayerEvent.cs.meta new file mode 100644 index 0000000..5de89ae --- /dev/null +++ b/Assets/_Content/Scripts/PlayerEvent.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ca25aee54150dd34894b1e9a83523c4e \ No newline at end of file diff --git a/FallBotsB3.slnx b/FallBotsB3.slnx new file mode 100644 index 0000000..d629b17 --- /dev/null +++ b/FallBotsB3.slnx @@ -0,0 +1,4 @@ + + + + diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 4539691..6323924 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -12,7 +12,7 @@ TagManager: - Water - UI - Ground - - + - Death - - -