feat: Wall run
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@@ -138,6 +138,8 @@ public class PlayerAnimation : MonoBehaviour
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case Player.PlayerState.Idle:
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case Player.PlayerState.Moving:
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_references.Anim.SetFloat("move", Player.Instance.State.HorizontalVelocity.magnitude);
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_references.Anim.SetFloat("run", Mathf.InverseLerp(0, .8f, Player.Instance.State.Running));
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_references.Anim.SetFloat("wall", Player.Instance.State.AnimationCenter * .5f + .5f);
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break;
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}
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}
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