ShaderGraph demo

This commit is contained in:
2026-06-08 14:48:14 +02:00
parent ed8fda0907
commit 4103f5edc7
13 changed files with 19457 additions and 190 deletions

View File

@@ -5,7 +5,6 @@ public class RocketExplosion : MonoBehaviour
[System.Serializable]
public class References
{
public SphereCollider Collider;
public ParticleSystem Explosion;
}
@@ -13,15 +12,36 @@ public class RocketExplosion : MonoBehaviour
public class Settings
{
public float Radius = 5;
public float Strength = 1000;
}
[SerializeField] private References _references;
[SerializeField] private Settings _settings;
private float radius;
private float time;
//private float radius;
//private float time;
void Awake()
void Start()
{
Vector3 originPos = transform.position;
Collider[] colliders = Physics.OverlapSphere(originPos, _settings.Radius);
foreach (Collider hit in colliders)
{
Rigidbody rb = hit.GetComponent<Rigidbody>();
if (rb != null)
{
float strength = _settings.Strength;
strength *= 1 - Vector3.Distance(originPos, hit.transform.position) / _settings.Radius;
rb.AddExplosionForce(strength, originPos, _settings.Radius);
}
}
}
/*void Awake()
{
radius = 1;
_references.Explosion.Play();
@@ -36,5 +56,5 @@ public class RocketExplosion : MonoBehaviour
time += Time.deltaTime;
if (time > 5)
Destroy(gameObject);
}
}*/
}