ShaderGraph demo
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@@ -4846,9 +4846,6 @@ GameObject:
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--- !u!114 &1895831434844119828
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@@ -4991,7 +4891,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::RocketExplosion
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_references:
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Collider: {fileID: 969273971065403761}
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Explosion: {fileID: 6192230712846423339}
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_settings:
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Radius: 10
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Radius: 5
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Strength: 1000
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File diff suppressed because it is too large
Load Diff
@@ -104,6 +104,9 @@ public class Player : MonoBehaviour
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[Tooltip("Animation center of gravity")]
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[Range(-1, 1)] public float AnimationCenter;
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[Tooltip("Elapsed time since falling")]
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[Range(-1, 1)] public float FallingTime;
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[Tooltip("Elapsed time since sticked to wall")]
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[Range(-1, 1)] public float StickedTime;
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@@ -146,6 +149,7 @@ public class Player : MonoBehaviour
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private float _groundCheckRadius;
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private Collider[] _overlapResults = new Collider[1];
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private Vector3 _wallDirection;
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private Vector3 _wallNormal;
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private Vector3 _wallPosition;
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private Vector3 _lastPlatformPosition;
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private Quaternion _lastPlatformRotation;
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@@ -224,6 +228,11 @@ public class Player : MonoBehaviour
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bool isGrounded = rayHit || sphereHit;
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// Wall run
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if (_settings.WallRun.CanRunOnWalls && !_state.CanStickToWalls)
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{
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_state.CanStickToWalls = _state.FallingTime > .3f;
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}
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bool isStickedToWall = false;
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if (!isGrounded && _settings.WallRun.CanRunOnWalls && _state.CanStickToWalls && _state.VerticalVelocity < 0)
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{
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@@ -263,6 +272,7 @@ public class Player : MonoBehaviour
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if (_state.IsStickedToWall)
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{
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_wallDirection = Vector3.ProjectOnPlane(Vector3.Cross(rayInfo.normal, Vector3.up), Vector3.up) * Mathf.Sign(Vector3.Cross(transform.forward, rayInfo.normal).y);
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_wallNormal = rayInfo.normal;
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_wallPosition = rayInfo.point;
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_state.AnimationCenter = raySign;
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_state.Running = 1;
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@@ -324,6 +334,8 @@ public class Player : MonoBehaviour
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// Reset platform velocity
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_platformVelocity = Vector3.zero;
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_state.FallingTime = 0; ;
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}
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else
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{
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@@ -340,6 +352,7 @@ public class Player : MonoBehaviour
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_platformVelocity = platformVelocity;
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}
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_state.FallingTime += deltaTime;
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_state.Ground = null;
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}
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}
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@@ -393,8 +406,25 @@ public class Player : MonoBehaviour
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}
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moveInput *= speed; // Muliply move by speed
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_state.Velocity.x = moveInput.x;
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_state.Velocity.z = moveInput.z;
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float velovityTime = deltaTime * 8;
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switch (_state.CurrentState)
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{
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default:
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velovityTime *= 1;
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break;
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case PlayerState.Jumping:
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velovityTime *= .5f;
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break;
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case PlayerState.Falling:
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velovityTime *= .2f;
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break;
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}
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_state.Velocity.x = Mathf.Lerp(_state.Velocity.x, moveInput.x, velovityTime);
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_state.Velocity.z = Mathf.Lerp(_state.Velocity.z, moveInput.z, velovityTime);
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// Rotate Player
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if (moveInput.sqrMagnitude > .001f)
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@@ -414,7 +444,11 @@ public class Player : MonoBehaviour
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{
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if (_jumpAction.triggered && (_state.IsGrounded || _state.IsStickedToWall))
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{
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_state.Velocity.y = _settings.JumpForce;
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if (_state.IsStickedToWall)
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_state.Velocity = Vector3.Lerp(_wallNormal, Vector3.up, .4f).normalized * _settings.JumpForce * 1.6f;
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else
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_state.Velocity.y = _settings.JumpForce;
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_state.Ground = null;
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_state.IsStickedToWall = false;
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_state.CanStickToWalls = false;
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@@ -5,7 +5,6 @@ public class RocketExplosion : MonoBehaviour
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[System.Serializable]
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public class References
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{
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public SphereCollider Collider;
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public ParticleSystem Explosion;
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}
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@@ -13,15 +12,36 @@ public class RocketExplosion : MonoBehaviour
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public class Settings
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{
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public float Radius = 5;
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public float Strength = 1000;
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}
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[SerializeField] private References _references;
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[SerializeField] private Settings _settings;
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private float radius;
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private float time;
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//private float radius;
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//private float time;
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void Awake()
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void Start()
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{
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Vector3 originPos = transform.position;
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Collider[] colliders = Physics.OverlapSphere(originPos, _settings.Radius);
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foreach (Collider hit in colliders)
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{
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Rigidbody rb = hit.GetComponent<Rigidbody>();
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if (rb != null)
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{
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float strength = _settings.Strength;
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strength *= 1 - Vector3.Distance(originPos, hit.transform.position) / _settings.Radius;
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rb.AddExplosionForce(strength, originPos, _settings.Radius);
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}
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}
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}
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/*void Awake()
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{
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radius = 1;
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_references.Explosion.Play();
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@@ -36,5 +56,5 @@ public class RocketExplosion : MonoBehaviour
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time += Time.deltaTime;
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if (time > 5)
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Destroy(gameObject);
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}
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}*/
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}
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4669
Assets/_Content/Shaders/Arrows.shadergraph
Normal file
4669
Assets/_Content/Shaders/Arrows.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
18
Assets/_Content/Shaders/Arrows.shadergraph.meta
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18
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3970
Assets/_Content/Shaders/Lava.shadergraph
Normal file
3970
Assets/_Content/Shaders/Lava.shadergraph
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File diff suppressed because it is too large
Load Diff
18
Assets/_Content/Shaders/Lava.shadergraph.meta
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18
Assets/_Content/Shaders/Lava.shadergraph.meta
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3471
Assets/_Content/Shaders/LavaDemo.shadergraph
Normal file
3471
Assets/_Content/Shaders/LavaDemo.shadergraph
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File diff suppressed because it is too large
Load Diff
18
Assets/_Content/Shaders/LavaDemo.shadergraph.meta
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18
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3691
Assets/_Content/Shaders/Water.shadergraph
Normal file
3691
Assets/_Content/Shaders/Water.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
18
Assets/_Content/Shaders/Water.shadergraph.meta
Normal file
18
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Reference in New Issue
Block a user