feat: Water shader contact
This commit is contained in:
File diff suppressed because one or more lines are too long
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@@ -15328,3 +15397,4 @@ SceneRoots:
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- {fileID: 278774735}
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- {fileID: 278774735}
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- {fileID: 879316445}
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- {fileID: 879316445}
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- {fileID: 19566490}
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- {fileID: 19566490}
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- {fileID: 2001095125}
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|||||||
@@ -16,6 +16,7 @@ public class Player : MonoBehaviour
|
|||||||
Idle,
|
Idle,
|
||||||
Moving,
|
Moving,
|
||||||
Jumping,
|
Jumping,
|
||||||
|
JumpingDouble,
|
||||||
Falling,
|
Falling,
|
||||||
Dashing,
|
Dashing,
|
||||||
Stunned,
|
Stunned,
|
||||||
@@ -666,7 +667,10 @@ public class Player : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (State.VerticalVelocity > 0)
|
if (State.VerticalVelocity > 0)
|
||||||
{
|
{
|
||||||
State.CurrentState = PlayerState.Jumping;
|
if (!_doubleJump)
|
||||||
|
State.CurrentState = PlayerState.Jumping;
|
||||||
|
else
|
||||||
|
State.CurrentState = PlayerState.JumpingDouble;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -16,6 +16,7 @@ public class PlayerAnimation : MonoBehaviour
|
|||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
private class PlayerAnimationStateMapper
|
private class PlayerAnimationStateMapper
|
||||||
{
|
{
|
||||||
|
[HideInInspector] public string Name;
|
||||||
public Player.PlayerState PlayerState;
|
public Player.PlayerState PlayerState;
|
||||||
public string AnimatorState;
|
public string AnimatorState;
|
||||||
public string BlockingState;
|
public string BlockingState;
|
||||||
@@ -45,11 +46,12 @@ public class PlayerAnimation : MonoBehaviour
|
|||||||
|
|
||||||
private void Init()
|
private void Init()
|
||||||
{
|
{
|
||||||
_stateMapper = new PlayerAnimationStateMapper[9];
|
_stateMapper = new PlayerAnimationStateMapper[10];
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
||||||
{
|
{
|
||||||
|
Name = Player.PlayerState.Idle.ToString(),
|
||||||
PlayerState = Player.PlayerState.Idle,
|
PlayerState = Player.PlayerState.Idle,
|
||||||
AnimatorState = "move",
|
AnimatorState = "move",
|
||||||
BlockingState = "",
|
BlockingState = "",
|
||||||
@@ -58,6 +60,7 @@ public class PlayerAnimation : MonoBehaviour
|
|||||||
|
|
||||||
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
||||||
{
|
{
|
||||||
|
Name = Player.PlayerState.Moving.ToString(),
|
||||||
PlayerState = Player.PlayerState.Moving,
|
PlayerState = Player.PlayerState.Moving,
|
||||||
AnimatorState = "move",
|
AnimatorState = "move",
|
||||||
BlockingState = "",
|
BlockingState = "",
|
||||||
@@ -66,6 +69,7 @@ public class PlayerAnimation : MonoBehaviour
|
|||||||
|
|
||||||
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
||||||
{
|
{
|
||||||
|
Name = Player.PlayerState.Jumping.ToString(),
|
||||||
PlayerState = Player.PlayerState.Jumping,
|
PlayerState = Player.PlayerState.Jumping,
|
||||||
AnimatorState = "jump",
|
AnimatorState = "jump",
|
||||||
BlockingState = "fall",
|
BlockingState = "fall",
|
||||||
@@ -74,6 +78,16 @@ public class PlayerAnimation : MonoBehaviour
|
|||||||
|
|
||||||
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
||||||
{
|
{
|
||||||
|
Name = Player.PlayerState.JumpingDouble.ToString(),
|
||||||
|
PlayerState = Player.PlayerState.JumpingDouble,
|
||||||
|
AnimatorState = "jumpRoll",
|
||||||
|
BlockingState = "fall",
|
||||||
|
Trigger = "trigger_jumpRoll",
|
||||||
|
};
|
||||||
|
|
||||||
|
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
||||||
|
{
|
||||||
|
Name = Player.PlayerState.Dashing.ToString(),
|
||||||
PlayerState = Player.PlayerState.Dashing,
|
PlayerState = Player.PlayerState.Dashing,
|
||||||
AnimatorState = "dash",
|
AnimatorState = "dash",
|
||||||
BlockingState = "",
|
BlockingState = "",
|
||||||
@@ -82,6 +96,7 @@ public class PlayerAnimation : MonoBehaviour
|
|||||||
|
|
||||||
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
||||||
{
|
{
|
||||||
|
Name = Player.PlayerState.Falling.ToString(),
|
||||||
PlayerState = Player.PlayerState.Falling,
|
PlayerState = Player.PlayerState.Falling,
|
||||||
AnimatorState = "fall",
|
AnimatorState = "fall",
|
||||||
BlockingState = "jump",
|
BlockingState = "jump",
|
||||||
@@ -90,6 +105,7 @@ public class PlayerAnimation : MonoBehaviour
|
|||||||
|
|
||||||
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
||||||
{
|
{
|
||||||
|
Name = Player.PlayerState.Stunned.ToString(),
|
||||||
PlayerState = Player.PlayerState.Stunned,
|
PlayerState = Player.PlayerState.Stunned,
|
||||||
AnimatorState = "stun",
|
AnimatorState = "stun",
|
||||||
BlockingState = "",
|
BlockingState = "",
|
||||||
@@ -98,6 +114,7 @@ public class PlayerAnimation : MonoBehaviour
|
|||||||
|
|
||||||
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
||||||
{
|
{
|
||||||
|
Name = Player.PlayerState.Dead.ToString(),
|
||||||
PlayerState = Player.PlayerState.Dead,
|
PlayerState = Player.PlayerState.Dead,
|
||||||
AnimatorState = "eliminate",
|
AnimatorState = "eliminate",
|
||||||
BlockingState = "",
|
BlockingState = "",
|
||||||
@@ -106,6 +123,7 @@ public class PlayerAnimation : MonoBehaviour
|
|||||||
|
|
||||||
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
||||||
{
|
{
|
||||||
|
Name = Player.PlayerState.Loser.ToString(),
|
||||||
PlayerState = Player.PlayerState.Loser,
|
PlayerState = Player.PlayerState.Loser,
|
||||||
AnimatorState = "lose",
|
AnimatorState = "lose",
|
||||||
BlockingState = "",
|
BlockingState = "",
|
||||||
@@ -114,6 +132,7 @@ public class PlayerAnimation : MonoBehaviour
|
|||||||
|
|
||||||
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
_stateMapper[i++] = new PlayerAnimationStateMapper()
|
||||||
{
|
{
|
||||||
|
Name = Player.PlayerState.Winner.ToString(),
|
||||||
PlayerState = Player.PlayerState.Winner,
|
PlayerState = Player.PlayerState.Winner,
|
||||||
AnimatorState = "win",
|
AnimatorState = "win",
|
||||||
BlockingState = "",
|
BlockingState = "",
|
||||||
|
|||||||
@@ -88,6 +88,7 @@ public class PlayerDie : MonoBehaviour
|
|||||||
Player.Instance.Pause();
|
Player.Instance.Pause();
|
||||||
Player.Instance.SetState(Player.PlayerState.Loser);
|
Player.Instance.SetState(Player.PlayerState.Loser);
|
||||||
transform.position = Player.Instance.transform.position;
|
transform.position = Player.Instance.transform.position;
|
||||||
|
transform.rotation = Player.Instance.transform.rotation;
|
||||||
_references.UI.gameObject.SetActive(true);
|
_references.UI.gameObject.SetActive(true);
|
||||||
_respawned = true;
|
_respawned = true;
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user