feat: Water shader contact
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@@ -88,6 +88,7 @@ public class PlayerDie : MonoBehaviour
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Player.Instance.Pause();
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Player.Instance.SetState(Player.PlayerState.Loser);
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transform.position = Player.Instance.transform.position;
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transform.rotation = Player.Instance.transform.rotation;
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_references.UI.gameObject.SetActive(true);
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_respawned = true;
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}
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