Player run rotation
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File diff suppressed because one or more lines are too long
@@ -488,19 +488,6 @@ public class Player : MonoBehaviour
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_state.Velocity.x = Mathf.Lerp(_state.Velocity.x, moveInput.x, velovityTime);
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_state.Velocity.x = Mathf.Lerp(_state.Velocity.x, moveInput.x, velovityTime);
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_state.Velocity.z = Mathf.Lerp(_state.Velocity.z, moveInput.z, velovityTime);
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_state.Velocity.z = Mathf.Lerp(_state.Velocity.z, moveInput.z, velovityTime);
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// Rotate Player
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if (moveInput.sqrMagnitude > .001f)
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{
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Quaternion targetRot = Quaternion.LookRotation(moveInput);
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if (_state.IsStickedToWall)
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targetRot = Quaternion.LookRotation(_wallDirection);
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float t = _settings.RotationSpeed * deltaTime;
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Vector3 euler = Quaternion.Slerp(transform.rotation, targetRot, t).eulerAngles;
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transform.rotation = Quaternion.Euler(0, euler.y, 0);
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}
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}
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}
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private void SetJump()
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private void SetJump()
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@@ -532,6 +519,25 @@ public class Player : MonoBehaviour
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}
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}
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_references.Controller.Move(motion * deltaTime);
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_references.Controller.Move(motion * deltaTime);
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// Rotate Player
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if (_state.HorizontalVelocity.sqrMagnitude > .001f)
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{
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Vector3 velocity = _state.HorizontalVelocity;
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if (_state.Running > 0)
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{
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velocity = Vector3.Lerp(velocity, Vector3.down, _state.Running * .4f).normalized;
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}
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Quaternion targetRot = Quaternion.LookRotation(velocity, Vector3.up);
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if (_state.IsStickedToWall)
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targetRot = Quaternion.LookRotation(_wallDirection);
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float t = _settings.RotationSpeed * deltaTime;
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targetRot = Quaternion.Slerp(transform.rotation, targetRot, t);
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transform.rotation = targetRot;
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}
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}
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}
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private void SetState()
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private void SetState()
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