feat: PlayerSetState
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@@ -298,7 +298,28 @@ public class Player : MonoBehaviour
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private void SetState()
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private void SetState()
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{
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{
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if (State.IsGrounded)
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{
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if (State.HorizontalVelocity.sqrMagnitude > .1f)
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{
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State.CurrentState = PlayerState.Moving;
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}
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else
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{
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State.CurrentState = PlayerState.Idle;
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}
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}
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else
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{
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if (State.VerticalVelocity > 0)
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{
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State.CurrentState = PlayerState.Jumping;
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}
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else
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{
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State.CurrentState = PlayerState.Falling;
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}
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}
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}
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}
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#endregion
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#endregion
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}
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}
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