wip: Player
This commit is contained in:
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8
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5
Assets/_Content/Scripts/Attributes/ReadOnlyAttribute.cs
Normal file
5
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Normal file
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|
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|
using UnityEngine;
|
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|
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|
public class ReadOnlyAttribute : PropertyAttribute
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|
{
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8
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24
Assets/_Content/Scripts/Editor/ReadOnlyDrawer.cs
Normal file
24
Assets/_Content/Scripts/Editor/ReadOnlyDrawer.cs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
||||||
|
public class ReadOnlyDrawer : PropertyDrawer
|
||||||
|
{
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|
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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|
{
|
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|
return EditorGUI.GetPropertyHeight(property, label, true);
|
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|
}
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|
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|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
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|
{
|
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|
bool previous = GUI.enabled;
|
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|
|
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|
GUI.enabled = false;
|
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|
EditorGUI.PropertyField(position, property, label, true);
|
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|
GUI.enabled = previous;
|
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|
}
|
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|
}
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|
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|
#endif
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2
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Normal file
2
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Normal file
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|
fileFormatVersion: 2
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|
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281
Assets/_Content/Scripts/Player.cs
Normal file
281
Assets/_Content/Scripts/Player.cs
Normal file
@@ -0,0 +1,281 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using static UnityEngine.CullingGroup;
|
||||||
|
|
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|
public class Player : MonoBehaviour
|
||||||
|
{
|
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|
public static Player Instance { get; private set; }
|
||||||
|
|
||||||
|
public enum PlayerState
|
||||||
|
{
|
||||||
|
Idle,
|
||||||
|
Moving,
|
||||||
|
Jumping,
|
||||||
|
Falling,
|
||||||
|
Stunned,
|
||||||
|
Eliminated,
|
||||||
|
Loser,
|
||||||
|
Winner,
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class Settings
|
||||||
|
{
|
||||||
|
[Header("Movements")]
|
||||||
|
|
||||||
|
[Tooltip("Movement speed in km/h")]
|
||||||
|
public float Speed = 18f;
|
||||||
|
|
||||||
|
[Tooltip("Jump force in m/s")]
|
||||||
|
public float JumpForce = 8f;
|
||||||
|
|
||||||
|
[Tooltip("Player rotation speed towards movement direction")]
|
||||||
|
public float RotationSpeed = 10f;
|
||||||
|
|
||||||
|
[Tooltip("Ground detection tolerance")]
|
||||||
|
public float GroundTolerance = 0.2f;
|
||||||
|
|
||||||
|
[Tooltip("Layers considered as ground")]
|
||||||
|
public LayerMask GroundLayer = 1;
|
||||||
|
|
||||||
|
[Tooltip("Layers considered as death zone")]
|
||||||
|
public LayerMask DeathLayer = 0;
|
||||||
|
|
||||||
|
[Header("Forces")]
|
||||||
|
|
||||||
|
[Tooltip("Decay rate of extra forces (m/s²)")]
|
||||||
|
public float ExtraForcesDrag = 8f;
|
||||||
|
|
||||||
|
[Header("Debug")]
|
||||||
|
|
||||||
|
[Tooltip("GUI logs of current state")]
|
||||||
|
public bool StateLogs;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class References
|
||||||
|
{
|
||||||
|
public CharacterController Controller;
|
||||||
|
public InputActionAsset InputActions;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class StateContainer
|
||||||
|
{
|
||||||
|
[Tooltip("Current player state")]
|
||||||
|
public PlayerState CurrentState = PlayerState.Idle;
|
||||||
|
|
||||||
|
[Tooltip("Is player paused?")]
|
||||||
|
public bool IsPaused = false;
|
||||||
|
|
||||||
|
[Tooltip("Current velocity in m/s")]
|
||||||
|
public Vector3 Velocity;
|
||||||
|
|
||||||
|
[Tooltip("Ground transform evaluated as parent")]
|
||||||
|
public Transform Ground;
|
||||||
|
|
||||||
|
public bool IsGrounded => Ground;
|
||||||
|
public float VerticalVelocity => Velocity.y;
|
||||||
|
public Vector3 HorizontalVelocity => new Vector3(Velocity.x, 0, Velocity.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField] private Settings _settings;
|
||||||
|
[SerializeField] private References _references;
|
||||||
|
[SerializeField, ReadOnly] private StateContainer _state;
|
||||||
|
|
||||||
|
public StateContainer State => _state;
|
||||||
|
|
||||||
|
#region Constants
|
||||||
|
private const float KMH_TO_MS = 1 / 3.6f;
|
||||||
|
private const float STICK_FORCE = -5f;
|
||||||
|
private const float GRAVITY = -20f;
|
||||||
|
private const float MAX_GRAVITY = -50f;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Private Fields
|
||||||
|
// Inputs
|
||||||
|
private InputAction _moveAction;
|
||||||
|
private InputAction _jumpAction;
|
||||||
|
|
||||||
|
// Camera
|
||||||
|
private Camera _camera;
|
||||||
|
|
||||||
|
// Ground
|
||||||
|
private Vector3 _groundCheckRayOffset;
|
||||||
|
private Vector3 _groundCheckSphereOffset;
|
||||||
|
private float _groundCheckRadius;
|
||||||
|
private Collider[] _overlapResults = new Collider[1];
|
||||||
|
private Vector3 _lastPlatformPosition;
|
||||||
|
private Quaternion _lastPlatformRotation;
|
||||||
|
private Vector3 _platformVelocity;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Unity Lifecycle
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (!Instance)
|
||||||
|
Instance = this;
|
||||||
|
|
||||||
|
// Inputs
|
||||||
|
_moveAction = _references.InputActions.FindActionMap("Player").FindAction("Move");
|
||||||
|
_jumpAction = _references.InputActions.FindActionMap("Player").FindAction("Jump");
|
||||||
|
|
||||||
|
// Camera
|
||||||
|
_camera = Camera.main;
|
||||||
|
|
||||||
|
// Ground check geometry
|
||||||
|
CharacterController cc = _references.Controller;
|
||||||
|
_groundCheckRayOffset = cc.center + Vector3.up * (-cc.height * .5f - cc.skinWidth + _settings.GroundTolerance);
|
||||||
|
_groundCheckSphereOffset = cc.center + Vector3.up * (-cc.height * .5f + cc.radius - cc.skinWidth - _settings.GroundTolerance);
|
||||||
|
_groundCheckRadius = cc.radius;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
_moveAction?.Enable();
|
||||||
|
_jumpAction?.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
_moveAction?.Disable();
|
||||||
|
_jumpAction?.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
float t = Time.deltaTime;
|
||||||
|
|
||||||
|
CheckGround(t);
|
||||||
|
SetGravity(t);
|
||||||
|
SetVelocity(t);
|
||||||
|
SetJump();
|
||||||
|
SetMovement(t);
|
||||||
|
SetState();
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Player Logic
|
||||||
|
private void CheckGround(float deltaTime)
|
||||||
|
{
|
||||||
|
// Raycast for center contact
|
||||||
|
Vector3 rayOrigin = transform.position + _groundCheckRayOffset;
|
||||||
|
bool rayHit = Physics.Raycast(rayOrigin, Vector3.down, out RaycastHit rayInfo,
|
||||||
|
_settings.GroundTolerance * 2f, _settings.GroundLayer);
|
||||||
|
|
||||||
|
// OverlapSphere for edge contact
|
||||||
|
Vector3 sphereOrigin = transform.position + _groundCheckSphereOffset;
|
||||||
|
int overlapCount = Physics.OverlapSphereNonAlloc(sphereOrigin, _groundCheckRadius, _overlapResults, _settings.GroundLayer);
|
||||||
|
bool sphereHit = overlapCount > 0;
|
||||||
|
|
||||||
|
bool wasGrounded = _state.IsGrounded;
|
||||||
|
bool isGrounded = rayHit || sphereHit;
|
||||||
|
|
||||||
|
if (isGrounded)
|
||||||
|
{
|
||||||
|
Transform currentGround = rayHit ? rayInfo.collider.transform : _overlapResults[0].transform;
|
||||||
|
|
||||||
|
// Initialize references when landing on a new surface to prevent teleporting
|
||||||
|
if (currentGround != _state.Ground)
|
||||||
|
{
|
||||||
|
_state.Ground = currentGround;
|
||||||
|
_lastPlatformPosition = _state.Ground.position;
|
||||||
|
_lastPlatformRotation = _state.Ground.rotation;
|
||||||
|
|
||||||
|
_platformVelocity.y = 0;
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rotate player around platform pivot
|
||||||
|
Quaternion rotationDelta = _state.Ground.rotation * Quaternion.Inverse(_lastPlatformRotation);
|
||||||
|
float platformYaw = rotationDelta.eulerAngles.y;
|
||||||
|
|
||||||
|
if (Mathf.Abs(platformYaw) > .001f)
|
||||||
|
{
|
||||||
|
Vector3 dir = transform.position - _state.Ground.position;
|
||||||
|
dir = Quaternion.Euler(0, platformYaw, 0) * dir;
|
||||||
|
transform.position = _state.Ground.position + dir;
|
||||||
|
transform.Rotate(0, platformYaw, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Translation delta
|
||||||
|
Vector3 platformDelta = _state.Ground.position - _lastPlatformPosition;
|
||||||
|
transform.position += platformDelta;
|
||||||
|
|
||||||
|
// Store current state for next frame
|
||||||
|
_lastPlatformPosition = _state.Ground.position;
|
||||||
|
_lastPlatformRotation = _state.Ground.rotation;
|
||||||
|
|
||||||
|
// Sync physics broadphase to prevents CC from seeing stale overlap
|
||||||
|
Physics.SyncTransforms();
|
||||||
|
|
||||||
|
// Reset platform velocity
|
||||||
|
_platformVelocity = Vector3.zero;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Inherit platform velocity when player left the ground
|
||||||
|
if (wasGrounded && _state.Ground != null)
|
||||||
|
{
|
||||||
|
_platformVelocity = (_state.Ground.position - _lastPlatformPosition) / Time.deltaTime;
|
||||||
|
}
|
||||||
|
// Decay velocity when player is in the air
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Vector3 platformVelocity = Vector3.MoveTowards(_platformVelocity, Vector3.zero, _settings.ExtraForcesDrag * deltaTime);
|
||||||
|
platformVelocity.y = _platformVelocity.y;
|
||||||
|
_platformVelocity = platformVelocity;
|
||||||
|
}
|
||||||
|
|
||||||
|
_state.Ground = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetGravity(float deltaTime)
|
||||||
|
{
|
||||||
|
if (_state.IsGrounded && _state.Velocity.y < 0)
|
||||||
|
{
|
||||||
|
_state.Velocity.y = STICK_FORCE;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (_platformVelocity.y > 0)
|
||||||
|
{
|
||||||
|
_platformVelocity.y += GRAVITY * deltaTime;
|
||||||
|
|
||||||
|
if (_platformVelocity.y < 0)
|
||||||
|
_state.Velocity.y += _platformVelocity.y;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_state.Velocity.y += GRAVITY * deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
_state.Velocity.y = Mathf.Max(_state.Velocity.y, MAX_GRAVITY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetVelocity(float deltaTime)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetJump()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetMovement(float deltaTime)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetState()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
2
Assets/_Content/Scripts/Player.cs.meta
Normal file
2
Assets/_Content/Scripts/Player.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: edfeb0b45c53d0a4b822d757c7a7aa80
|
||||||
@@ -18,19 +18,23 @@ public class RocketExplosion : MonoBehaviour
|
|||||||
[SerializeField] private References _references;
|
[SerializeField] private References _references;
|
||||||
[SerializeField] private Settings _settings;
|
[SerializeField] private Settings _settings;
|
||||||
|
|
||||||
|
private float radius;
|
||||||
|
private float time;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
_references.Collider.radius = 1;
|
radius = 1;
|
||||||
_references.Explosion.Play();
|
_references.Explosion.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
_references.Collider.radius += Time.deltaTime * 15;
|
radius += Time.deltaTime * 15;
|
||||||
|
_references.Collider.radius = radius <= _settings.Radius ? radius : 0;
|
||||||
|
|
||||||
if (_references.Collider.radius > _settings.Radius)
|
// Destroy after 5 seconds
|
||||||
{
|
time += Time.deltaTime;
|
||||||
|
if (time > 5)
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -99,6 +99,8 @@ MonoBehaviour:
|
|||||||
references:
|
references:
|
||||||
version: 2
|
version: 2
|
||||||
RefIds:
|
RefIds:
|
||||||
|
- rid: -2
|
||||||
|
type: {class: , ns: , asm: }
|
||||||
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|
- rid: 633146671291957248
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||||||
type: {class: RayTracingRenderPipelineResources, ns: UnityEngine.Rendering.UnifiedRayTracing, asm: Unity.UnifiedRayTracing.Runtime}
|
type: {class: RayTracingRenderPipelineResources, ns: UnityEngine.Rendering.UnifiedRayTracing, asm: Unity.UnifiedRayTracing.Runtime}
|
||||||
data:
|
data:
|
||||||
@@ -276,9 +278,9 @@ MonoBehaviour:
|
|||||||
m_CoreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
|
m_CoreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
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||||||
m_CoreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, type: 3}
|
m_CoreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, type: 3}
|
||||||
m_SamplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
|
m_SamplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
|
||||||
m_TerrainDetailLit: {fileID: 0}
|
m_TerrainDetailLit: {fileID: 4800000, guid: f6783ab646d374f94b199774402a5144, type: 3}
|
||||||
m_TerrainDetailGrassBillboard: {fileID: 0}
|
m_TerrainDetailGrassBillboard: {fileID: 4800000, guid: 29868e73b638e48ca99a19ea58c48d90, type: 3}
|
||||||
m_TerrainDetailGrass: {fileID: 0}
|
m_TerrainDetailGrass: {fileID: 4800000, guid: e507fdfead5ca47e8b9a768b51c291a1, type: 3}
|
||||||
- rid: 6852985685364965381
|
- rid: 6852985685364965381
|
||||||
type: {class: UniversalRenderPipelineRuntimeTextures, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
type: {class: UniversalRenderPipelineRuntimeTextures, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||||
data:
|
data:
|
||||||
|
|||||||
@@ -10,7 +10,7 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.burst": {
|
"com.unity.burst": {
|
||||||
"version": "1.8.28",
|
"version": "1.8.27",
|
||||||
"depth": 2,
|
"depth": 2,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ EditorBuildSettings:
|
|||||||
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|
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|
||||||
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|
m_Scenes:
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||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/_Content/Scenes/SampleScene.unity
|
path: Assets/_Content/Scenes/Rocket.unity
|
||||||
guid: 99c9720ab356a0642a771bea13969a05
|
guid: 99c9720ab356a0642a771bea13969a05
|
||||||
m_configObjects:
|
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com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
|
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
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||||||
|
|||||||
@@ -12,11 +12,13 @@ MonoBehaviour:
|
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m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
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|
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@@ -24,20 +26,15 @@ MonoBehaviour:
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serializedVersion: 3
|
||||||
tags: []
|
tags: []
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
@@ -11,7 +11,7 @@ TagManager:
|
|||||||
-
|
-
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- Ground
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
@@ -50,27 +50,3 @@ TagManager:
|
|||||||
- Light Layer 5
|
- Light Layer 5
|
||||||
- Light Layer 6
|
- Light Layer 6
|
||||||
- Light Layer 7
|
- Light Layer 7
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
|
|||||||
Reference in New Issue
Block a user