using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; public class MenuManager : MonoBehaviour { public void LoadScene(string sceneName) { StartCoroutine(LoadAsync(sceneName)); } private IEnumerator LoadAsync(string sceneName) { AsyncOperation operation = SceneManager.LoadSceneAsync(sceneName); while (!operation.isDone) { Debug.Log(operation.progress); yield return null; } } }