BorderSlicer shader

This commit is contained in:
Alexandre Coirier
2026-03-20 12:55:45 +01:00
parent 532ede9714
commit fccf8c94b8
17 changed files with 3283 additions and 3723 deletions

View File

@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: mat_neon
m_Shader: {fileID: -6465566751694194690, guid: 3f8befd3053417d48bb58d7965039cf2, type: 3}
m_Shader: {fileID: -6465566751694194690, guid: d2b678e0b28379a4a8cb1c76f5f31ab7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -90,6 +90,8 @@ Material:
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _CornerPart: 0.5
- _CornerScale: 1
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
@@ -119,6 +121,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.63619536, g: 0.8714063, b: 0.9162735, a: 1}
- _Center: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 0.5690036, g: 6.0080075, b: 7.095809, a: 1}
- _EmissionColor: {r: 4.38111, g: 8.857374, b: 9.976882, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}