BorderSlicer shader
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@@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: mat_base
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m_Shader: {fileID: -6465566751694194690, guid: 3f8befd3053417d48bb58d7965039cf2, type: 3}
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m_Shader: {fileID: -6465566751694194690, guid: d2b678e0b28379a4a8cb1c76f5f31ab7, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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@@ -90,6 +90,8 @@ Material:
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- _BumpScale: 1
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _CornerPart: 0.5
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- _CornerScale: 1
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- _Cull: 2
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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@@ -119,6 +121,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.1469384, g: 0.17375965, b: 0.24528301, a: 1}
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- _Center: {r: 0, g: 0, b: 0, a: 0}
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- _Color: {r: 0.015797436, g: 0.024243845, b: 0.047169805, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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