Scenes reorganization

This commit is contained in:
Alexandre Coirier
2026-04-23 13:12:16 +02:00
parent fccf8c94b8
commit b7f3bf7983
9 changed files with 456 additions and 721 deletions

File diff suppressed because it is too large Load Diff

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@@ -244,7 +244,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_Father: {fileID: 1726690722}
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &208960697
GameObject:
@@ -732,12 +732,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 689720520}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -960.00006, y: -524.549, z: 0}
m_LocalScale: {x: 2.509804, y: 2.509804, z: 2.509804}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_Father: {fileID: 1874183431}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &832575517
GameObject:
@@ -781,12 +781,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 832575517}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_Father: {fileID: 1726690722}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &878300009
GameObject:
@@ -853,7 +853,7 @@ GameObject:
- component: {fileID: 961739751}
- component: {fileID: 961739750}
m_Layer: 0
m_Name: Main Camera
m_Name: Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -1229,6 +1229,39 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1234945037}
m_CullTransparentMesh: 1
--- !u!1 &1726690721
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1726690722}
m_Layer: 0
m_Name: Rendering
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1726690722
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1726690721}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 203844589}
- {fileID: 832575519}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1799942997
GameObject:
m_ObjectHideFlags: 0
@@ -1460,6 +1493,7 @@ RectTransform:
m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 689720523}
- {fileID: 1234945038}
- {fileID: 878300010}
m_Father: {fileID: 0}
@@ -1473,10 +1507,8 @@ RectTransform:
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 1726690722}
- {fileID: 961739753}
- {fileID: 203844589}
- {fileID: 832575519}
- {fileID: 1874183431}
- {fileID: 689720523}
- {fileID: 1184069382}
- {fileID: 217618210}