Springboard & FallingPlatform
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@@ -588,8 +588,8 @@ public class Player : MonoBehaviour //NetworkBehaviour
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: PlayerState.Idle;
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}
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if (_state.CurrentState != previousState)
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Debug.Log($"{previousState} → {_state.CurrentState}");
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//if (_state.CurrentState != previousState)
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// Debug.Log($"{previousState} → {_state.CurrentState}");
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}
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#endregion
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}
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