PlayerVisual Customization

This commit is contained in:
2026-03-18 09:51:27 +01:00
parent 7058396d8e
commit 9d9d9ecb80
6 changed files with 195 additions and 126 deletions

View File

@@ -3,9 +3,7 @@ using UnityEngine.Events;
public class Springboard : MonoBehaviour
{
[SerializeField] private float _force = 60;
[SerializeField] private float _duration = .4f;
[SerializeField] private AnimationCurve _curve = AnimationCurve.EaseInOut(0, 1, 1, 0);
[SerializeField] private float _force = 20;
[SerializeField] private UnityEvent _onJump;
void OnTriggerEnter(Collider col)
@@ -13,7 +11,7 @@ public class Springboard : MonoBehaviour
if (Player.Instance && col.gameObject == Player.Instance.gameObject)
{
Debug.Log("Player triggered springboard");
//Player.Instance.AddExtraForce(transform.up * _force, true, _duration, _curve);
Player.Instance.AddForce(transform.up * _force);
_onJump?.Invoke();
}
}