PlayerVisual Customization

This commit is contained in:
2026-03-18 09:51:27 +01:00
parent 7058396d8e
commit 9d9d9ecb80
6 changed files with 195 additions and 126 deletions

View File

@@ -10,7 +10,7 @@ PrefabInstance:
m_Modifications:
- target: {fileID: -8679921383154817045, guid: 2b8eab5f9e0c5c649a40b323ec6d99db, type: 3}
propertyPath: m_LocalPosition.x
value: 0
value: -0.8480131
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 2b8eab5f9e0c5c649a40b323ec6d99db, type: 3}
propertyPath: m_LocalPosition.y
@@ -18,23 +18,23 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 2b8eab5f9e0c5c649a40b323ec6d99db, type: 3}
propertyPath: m_LocalPosition.z
value: 0
value: 0.0050586592
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 2b8eab5f9e0c5c649a40b323ec6d99db, type: 3}
propertyPath: m_LocalRotation.w
value: 1
value: 0.9627553
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 2b8eab5f9e0c5c649a40b323ec6d99db, type: 3}
propertyPath: m_LocalRotation.x
value: 0
value: -0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 2b8eab5f9e0c5c649a40b323ec6d99db, type: 3}
propertyPath: m_LocalRotation.y
value: 0
value: 0.2703743
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 2b8eab5f9e0c5c649a40b323ec6d99db, type: 3}
propertyPath: m_LocalRotation.z
value: 0
value: -0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 2b8eab5f9e0c5c649a40b323ec6d99db, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
@@ -42,7 +42,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 2b8eab5f9e0c5c649a40b323ec6d99db, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
value: 31.373
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 2b8eab5f9e0c5c649a40b323ec6d99db, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
@@ -59,7 +59,15 @@ PrefabInstance:
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: 2b8eab5f9e0c5c649a40b323ec6d99db, type: 3}
insertIndex: -1
addedObject: {fileID: 6268899434028451206}
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: 2b8eab5f9e0c5c649a40b323ec6d99db, type: 3}
insertIndex: -1
addedObject: {fileID: 6551637819182465063}
m_SourcePrefab: {fileID: 100100000, guid: 2b8eab5f9e0c5c649a40b323ec6d99db, type: 3}
--- !u!137 &4078132247542626195 stripped
SkinnedMeshRenderer:
m_CorrespondingSourceObject: {fileID: 6799780747793633427, guid: 2b8eab5f9e0c5c649a40b323ec6d99db, type: 3}
m_PrefabInstance: {fileID: 7405539825535706880}
m_PrefabAsset: {fileID: 0}
--- !u!1 &7639418806218873425 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 2b8eab5f9e0c5c649a40b323ec6d99db, type: 3}
@@ -87,3 +95,59 @@ Animator:
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!114 &6551637819182465063
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7639418806218873425}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 93c4f218e1a930f4f86c5a26eb731a70, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::PlayerVisual
_customization:
Colors: []
_references:
Player: {fileID: 0}
Anim: {fileID: 6268899434028451206}
Renderers:
- {fileID: 4078132247542626195}
Materials:
- {fileID: 2100000, guid: b44589781f5e0e04c8ca5f190db42ada, type: 2}
- {fileID: 2100000, guid: 0c8bf99957763684b9f83d1f8b070549, type: 2}
- {fileID: 2100000, guid: 27e2a9836de184e4b9ac07a0099ff283, type: 2}
_playerAnimationStateMapper:
- PlayerState: 0
AnimatorState: move
BlockingState:
Trigger: trigger_move
- PlayerState: 1
AnimatorState: move
BlockingState:
Trigger: trigger_move
- PlayerState: 2
AnimatorState: jump
BlockingState: fall
Trigger: trigger_jump
- PlayerState: 3
AnimatorState: fall
BlockingState: jump
Trigger: trigger_fall
- PlayerState: 4
AnimatorState: stunned
BlockingState:
Trigger: trigger_stun
- PlayerState: 5
AnimatorState: die
BlockingState:
Trigger: trigger_die
- PlayerState: 6
AnimatorState: loose
BlockingState:
Trigger: trigger_loose
- PlayerState: 7
AnimatorState: win
BlockingState:
Trigger: trigger_win