using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;

public class MenuManager : MonoBehaviour
{
    public void LoadScene(string sceneName)
    {
        StartCoroutine(LoadAsync(sceneName));
    }

    private IEnumerator LoadAsync(string sceneName)
    {
        AsyncOperation operation = SceneManager.LoadSceneAsync(sceneName);

        while (!operation.isDone)
        {
            Debug.Log(operation.progress);
            yield return null;
        }
    }
}
