using UnityEngine; using UnityEngine.SceneManagement; namespace Arena.UI { /// /// Game over screen. Its Restart button reloads the scene. /// public class GameOverView : MonoBehaviour { #region PUBLIC METHODS public void Show() { gameObject.SetActive(true); } public void Hide() { gameObject.SetActive(false); } /// /// Called by the Restart button (OnClick in the Inspector). /// public void Restart() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } #endregion } }