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68
Assets/_Content/Scripts/UI/UiManager.cs
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68
Assets/_Content/Scripts/UI/UiManager.cs
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using UnityEngine;
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using Arena.Characters;
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namespace Arena.UI
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{
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/// <summary>
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/// Single entry point of the UI: connects the views to the player and switches screens.
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/// </summary>
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public class UiManager : MonoBehaviour
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{
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[System.Serializable]
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private struct References
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{
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[Tooltip("In-game screen: health, ammo.")]
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public GameObject Hud;
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public HealthView HealthView;
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public AmmoView AmmoView;
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public GameOverView GameOverView;
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}
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#region FIELDS
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[SerializeField] private References _references;
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private Player _player;
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#endregion
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#region UNITY LIFECYCLES
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void Start()
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{
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// Start: every Awake has run, so Player.Instance is set
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_player = Player.Instance;
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if (!_player)
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{
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Debug.LogError("UiManager: no Player in the scene.", this);
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return;
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}
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_references.HealthView.Bind(_player.Health);
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_references.AmmoView.Bind(_player.Launcher);
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_player.Health.OnDied += HandlePlayerDied;
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_references.Hud.SetActive(true);
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_references.GameOverView.Hide();
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}
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void OnDestroy()
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{
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if (_player)
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_player.Health.OnDied -= HandlePlayerDied;
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}
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#endregion
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#region PRIVATE METHODS
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private void HandlePlayerDied()
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{
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_references.Hud.SetActive(false);
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_references.GameOverView.Show();
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}
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#endregion
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}
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}
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