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34
Assets/_Content/Scripts/Interactions/HealEffect.cs
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34
Assets/_Content/Scripts/Interactions/HealEffect.cs
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using UnityEngine;
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using Arena.Characters;
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namespace Arena.Interactions
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{
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/// <summary>
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/// Heals the player. Apply is meant to be linked to a PlayerEvent.
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/// </summary>
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public class HealEffect : MonoBehaviour
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{
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[System.Serializable]
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public class Settings
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{
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[Tooltip("Health points given to the player.")]
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[Min(1)] public int Amount = 25;
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}
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#region FIELDS
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[SerializeField] private Settings _settings;
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#endregion
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#region PUBLIC METHODS
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public void Apply()
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{
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if (Player.Instance != null)
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Player.Instance.Health.Heal(_settings.Amount);
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}
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#endregion
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}
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}
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