feat: Enemies
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19
Assets/_Content/Data/Weapon/WeaponData_Enemy.asset
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19
Assets/_Content/Data/Weapon/WeaponData_Enemy.asset
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@@ -0,0 +1,19 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b4a4852c6f394a441935fae7b9f9ec82, type: 3}
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m_Name: WeaponData_Enemy
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m_EditorClassIdentifier: Assembly-CSharp::Arena.Combat.WeaponData
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_damage: 10
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_damageType: 1
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_fireInterval: 0.4
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_maxAmmo: 1000
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_projectilePrefab: {fileID: 1267975713900649858, guid: 4f696ca2813c56e49a4e660229a65add, type: 3}
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8
Assets/_Content/Data/Weapon/WeaponData_Enemy.asset.meta
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8
Assets/_Content/Data/Weapon/WeaponData_Enemy.asset.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 91a3e890de22376409c305ff51993dc4
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -13,8 +13,7 @@ MonoBehaviour:
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m_Name: WeaponData_Gun
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m_EditorClassIdentifier: Assembly-CSharp::Arena.Combat.WeaponData
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_damage: 10
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_fireInterval: 0.2
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_maxAmmo: 30
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_damageType: 1
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_fireInterval: 0.15
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_maxAmmo: 1000
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_projectilePrefab: {fileID: 1267975713900649858, guid: ab8f44a00f0019943847ff16fd95cdfd, type: 3}
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_projectileSpeed: 20
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_projectileLifetime: 2
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